In The Lab

Work In Progress: The Video Store Of My Dreams


Throwing it back to the Blockbuster era, there wasn't much more exciting than a trip to the video store growing up. Whether it was a sketchy B-horror movie, or a new video game, it always meant a good night was coming. Soon I will have a virtual reality version of my potfolio where the video tapes can be played on the in-store monitors and feature the various case study videos for projects I've done.

Here are some glimpses into the work in progress. I've designed the entirety of the building structure and interior furniture. Next up will be the video tapes and VCR mechanism to play the content, followed by finishiing lighting and some secret surprises tucked inside the shop.

Shop Architecture


Let's start from the start. The first piece of the puzzle was to design the actual shop architecture. I wanted it to feel common like your every-town video store, but with subtle brutalist forms that nod to a neo-noir style that I came to love while living in Tokyo.
01
The Shop
02
Shelving
03
Checkout Counter

Blender Modeling


With the plans in place, the next step was to hop into 3D and build out the pieces. While modeling the building and furniture I was also able to test out materials and lighting to import into Unity upon completion.
01
Exterior
02
Shelving
03
Checkout Counter

Unity Build


With the models imported from Blender I have been able to begin building the final environment in Unity. Set in a dreamy city with a nebula sky, the video store stands out like an 80's beacon in the night.
01
Exterior
02
Interior

CREDITS


Contribution

Creative Director, Unity Build, 3D Modeling, C# Coding